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Sound Design

Audio That Builds Worlds

FMOD Ableton Adobe Audition Adobe Premiere Pro

Sound as a Game System

Audio Samples

Audio work from game jams, personal projects, and experimental sound design.

Project SFX Pack

Sound effects designed for a [genre] game — UI clicks, impacts, footsteps, and environmental ambience.

SFX FMOD

Audio samples coming soon

Add SoundCloud embeds, audio files, or project links here

Techniques & Specialisms

The skills and methodologies I bring to game audio work.

  • Layered SFX design for impactful hits
  • Adaptive music systems with stems
  • Parameter-driven mixing in FMOD
  • Ambience beds and atmospheric design
  • Procedural audio concepts
  • Foley and movement sounds
  • UI & feedback sound design
  • Spatial / 3D audio positioning
  • Audio compression & mastering basics
  • Communicating audio intent to teams

My Stack

FMOD Studio Middleware
Unity Audio Integration
Ableton Live DAW
Adobe Audition DAW
Adobe Premiere Pro DAW/Video

Need a sound designer for your game?

I'm available for project-based audio work and full-time roles.

Get In Touch →