The Craft
Sound as a Game System
Work
Audio Samples
Audio work from game jams, personal projects, and experimental sound design.
Audio samples coming soon
Add SoundCloud embeds, audio files, or project links hereApproach
Techniques & Specialisms
The skills and methodologies I bring to game audio work.
- Layered SFX design for impactful hits
- Adaptive music systems with stems
- Parameter-driven mixing in FMOD
- Ambience beds and atmospheric design
- Procedural audio concepts
- Foley and movement sounds
- UI & feedback sound design
- Spatial / 3D audio positioning
- Audio compression & mastering basics
- Communicating audio intent to teams
Tools & Technologies
My Stack
FMOD Studio Middleware
Unity Audio Integration
Ableton Live DAW
Adobe Audition DAW
Adobe Premiere Pro DAW/Video
Need a sound designer for your game?
I'm available for project-based audio work and full-time roles.
Get In Touch →